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captcha: use an already transparent png with stroke to make the hole
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parent
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commit
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4 changed files with 8 additions and 21 deletions
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captcha/puzzle-hole.png
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captcha/puzzle-hole.png
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After Width: | Height: | Size: 2.3 KiB |
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captcha/puzzle-mask.png
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captcha/puzzle-mask.png
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After Width: | Height: | Size: 1 KiB |
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Before Width: | Height: | Size: 4.7 KiB |
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@ -22,13 +22,13 @@ const captchas = new TTLCache<string, Point>();
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export const captchaController: AppController = async (c) => {
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const { bg, puzzle, solution } = await generateCaptcha(
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await Deno.readFile(new URL('../../../captcha/tj-holowaychuk.jpg', import.meta.url)),
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await Deno.readFile(new URL('../../../captcha/puzzle.png', import.meta.url)),
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await Deno.readFile(new URL('../../../captcha/puzzle-mask.png', import.meta.url)),
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await Deno.readFile(new URL('../../../captcha/puzzle-hole.png', import.meta.url)),
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{
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cw: 370,
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ch: 400,
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pw: 65,
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ph: 65,
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alpha: 0.8,
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},
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);
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@ -52,15 +52,15 @@ export const captchaController: AppController = async (c) => {
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async function generateCaptcha(
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from: Uint8Array,
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mask: Uint8Array,
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hole: Uint8Array,
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opts: {
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pw: number;
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ph: number;
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cw: number;
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ch: number;
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alpha: number;
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},
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) {
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const { pw, ph, cw, ch, alpha } = opts;
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const { pw, ph, cw, ch } = opts;
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const bg = createCanvas(cw, ch);
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const ctx = bg.getContext('2d');
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const image = await loadImage(from);
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@ -71,28 +71,15 @@ async function generateCaptcha(
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const solution = getPieceCoords(bg.width, bg.height, pw, ph);
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// Draw the piece onto the puzzle piece canvas but only where the mask allows
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const maskImage = await loadImage(mask);
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pctx.globalCompositeOperation = 'source-over';
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const holeImage = await loadImage(hole);
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pctx.drawImage(maskImage, 0, 0, pw, ph);
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pctx.globalCompositeOperation = 'source-in';
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pctx.drawImage(bg, solution.x, solution.y, pw, ph, 0, 0, pw, ph);
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// Reset composite operation
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pctx.globalCompositeOperation = 'source-over';
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// Create a temporary canvas to draw the darkened shape
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const tempCanvas = createCanvas(pw, ph);
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const tempCtx = tempCanvas.getContext('2d');
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// Draw the darkened shape onto the temporary canvas but only where the mask allows
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tempCtx.fillStyle = `rgba(0, 0, 0, ${alpha})`;
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tempCtx.fillRect(0, 0, pw, ph);
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tempCtx.globalCompositeOperation = 'destination-in';
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tempCtx.drawImage(maskImage, 0, 0, pw, ph);
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// Draw the temporary canvas onto the puzzle at the piece's location
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ctx.drawImage(tempCanvas, solution.x, solution.y, pw, ph);
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ctx.globalCompositeOperation = 'source-atop';
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ctx.drawImage(holeImage, solution.x, solution.y, pw, ph);
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return {
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bg,
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