mirror of
https://gitlab.com/soapbox-pub/ditto.git
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139 lines
4.1 KiB
TypeScript
139 lines
4.1 KiB
TypeScript
import {
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type CanvasRenderingContext2D,
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createCanvas,
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type EmulatedCanvas2D,
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type Image,
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loadImage,
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} from '@gfx/canvas-wasm';
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export interface CaptchaImages {
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bgImages: Image[];
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puzzleMask: Image;
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puzzleHole: Image;
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}
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interface Point {
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x: number;
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y: number;
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}
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interface Dimensions {
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w: number;
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h: number;
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}
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type Rectangle = Point & Dimensions;
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export async function getCaptchaImages(): Promise<CaptchaImages> {
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const bgImages = await getBackgroundImages();
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const puzzleMask = await loadImage(
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await Deno.readFile(new URL('./assets/puzzle/puzzle-mask.png', import.meta.url)),
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);
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const puzzleHole = await loadImage(
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await Deno.readFile(new URL('./assets/puzzle/puzzle-hole.png', import.meta.url)),
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);
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return { bgImages, puzzleMask, puzzleHole };
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}
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async function getBackgroundImages(): Promise<Image[]> {
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const path = new URL('./assets/bg/', import.meta.url);
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const images: Image[] = [];
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for await (const dirEntry of Deno.readDir(path)) {
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if (dirEntry.isFile && dirEntry.name.endsWith('.jpg')) {
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const file = await Deno.readFile(new URL(dirEntry.name, path));
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const image = await loadImage(file);
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images.push(image);
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}
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}
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return images;
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}
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/** Generate a puzzle captcha, returning canvases for the board and piece. */
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export function generateCaptcha(
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{ bgImages, puzzleMask, puzzleHole }: CaptchaImages,
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bgSize: Dimensions,
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puzzleSize: Dimensions,
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): {
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bg: EmulatedCanvas2D;
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puzzle: EmulatedCanvas2D;
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solution: Point;
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} {
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const bg = createCanvas(bgSize.w, bgSize.h);
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const puzzle = createCanvas(puzzleSize.w, puzzleSize.h);
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const ctx = bg.getContext('2d');
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const pctx = puzzle.getContext('2d');
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const solution = generateSolution(bgSize, puzzleSize);
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const bgImage = bgImages[Math.floor(Math.random() * bgImages.length)];
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// Draw the background image.
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ctx.drawImage(bgImage, 0, 0, bg.width, bg.height);
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addNoise(ctx, bg.width, bg.height);
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// Draw the puzzle piece.
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pctx.drawImage(puzzleMask, 0, 0, puzzle.width, puzzle.height);
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pctx.globalCompositeOperation = 'source-in';
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pctx.drawImage(bg, solution.x, solution.y, puzzle.width, puzzle.height, 0, 0, puzzle.width, puzzle.height);
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// Draw the hole.
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ctx.globalCompositeOperation = 'source-atop';
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ctx.drawImage(puzzleHole, solution.x, solution.y, puzzle.width, puzzle.height);
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return {
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bg,
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puzzle,
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solution,
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};
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}
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/**
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* Add a small amount of noise to the image.
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* This protects against an attacker pregenerating every possible solution and then doing a reverse-lookup.
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*/
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function addNoise(ctx: CanvasRenderingContext2D, width: number, height: number): void {
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const imageData = ctx.getImageData(0, 0, width, height);
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// Loop over every pixel.
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for (let i = 0; i < imageData.data.length; i += 4) {
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// Add/subtract a small amount from each color channel.
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// We skip i+3 because that's the alpha channel, which we don't want to modify.
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for (let j = 0; j < 3; j++) {
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const alteration = Math.floor(Math.random() * 11) - 5; // Vary between -5 and +5
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imageData.data[i + j] = Math.min(Math.max(imageData.data[i + j] + alteration, 0), 255);
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}
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}
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ctx.putImageData(imageData, 0, 0);
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}
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export function verifyCaptchaSolution(puzzleSize: Dimensions, point: Point, solution: Point): boolean {
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return areIntersecting(
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{ ...point, ...puzzleSize },
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{ ...solution, ...puzzleSize },
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);
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}
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function areIntersecting(rect1: Rectangle, rect2: Rectangle, threshold = 0.5): boolean {
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const r1cx = rect1.x + rect1.w / 2;
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const r2cx = rect2.x + rect2.w / 2;
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const r1cy = rect1.y + rect1.h / 2;
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const r2cy = rect2.y + rect2.h / 2;
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const dist = Math.sqrt((r2cx - r1cx) ** 2 + (r2cy - r1cy) ** 2);
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const e1 = Math.sqrt(rect1.h ** 2 + rect1.w ** 2) / 2;
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const e2 = Math.sqrt(rect2.h ** 2 + rect2.w ** 2) / 2;
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return dist < (e1 + e2) * threshold;
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}
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/** Random coordinates such that the piece fits within the canvas. */
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function generateSolution(bgSize: Dimensions, puzzleSize: Dimensions): Point {
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return {
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x: Math.floor(Math.random() * (bgSize.w - puzzleSize.w)),
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y: Math.floor(Math.random() * (bgSize.h - puzzleSize.h)),
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};
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}
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