ditto/src/controllers/api/captcha.ts
Alex Gleason d4f3c673a2
deno lint
2024-10-11 17:35:45 -05:00

197 lines
5.7 KiB
TypeScript

import { CanvasRenderingContext2D, createCanvas, Image, loadImage } from '@gfx/canvas-wasm';
import TTLCache from '@isaacs/ttlcache';
import { z } from 'zod';
import { AppController } from '@/app.ts';
import { Conf } from '@/config.ts';
import { updateUser } from '@/utils/api.ts';
interface Point {
x: number;
y: number;
}
interface Dimensions {
w: number;
h: number;
}
const captchas = new TTLCache<string, Point>();
const imagesAsync = getImages();
const BG_SIZE = { w: 370, h: 400 };
const PUZZLE_SIZE = { w: 65, h: 65 };
/** Puzzle captcha controller. */
export const captchaController: AppController = async (c) => {
const { bg, puzzle, solution } = generateCaptcha(
await imagesAsync,
BG_SIZE,
PUZZLE_SIZE,
);
const id = crypto.randomUUID();
const now = new Date();
const ttl = Conf.captchaTTL;
captchas.set(id, solution, { ttl });
return c.json({
id,
type: 'puzzle',
bg: bg.toDataURL(),
puzzle: puzzle.toDataURL(),
created_at: now.toISOString(),
expires_at: new Date(now.getTime() + ttl).toISOString(),
});
};
interface CaptchaImages {
bgImages: Image[];
puzzleMask: Image;
puzzleHole: Image;
}
async function getImages(): Promise<CaptchaImages> {
const bgImages = await getBackgroundImages();
const puzzleMask = await loadImage(
await Deno.readFile(new URL('../../assets/captcha/puzzle-mask.png', import.meta.url)),
);
const puzzleHole = await loadImage(
await Deno.readFile(new URL('../../assets/captcha/puzzle-hole.png', import.meta.url)),
);
return { bgImages, puzzleMask, puzzleHole };
}
async function getBackgroundImages(): Promise<Image[]> {
const path = new URL('../../assets/captcha/bg/', import.meta.url);
const images: Image[] = [];
for await (const dirEntry of Deno.readDir(path)) {
if (dirEntry.isFile && dirEntry.name.endsWith('.jpg')) {
const file = await Deno.readFile(new URL(dirEntry.name, path));
const image = await loadImage(file);
images.push(image);
}
}
return images;
}
/** Generate a puzzle captcha, returning canvases for the board and piece. */
function generateCaptcha(
{ bgImages, puzzleMask, puzzleHole }: CaptchaImages,
bgSize: Dimensions,
puzzleSize: Dimensions,
) {
const bg = createCanvas(bgSize.w, bgSize.h);
const puzzle = createCanvas(puzzleSize.w, puzzleSize.h);
const ctx = bg.getContext('2d');
const pctx = puzzle.getContext('2d');
const solution = generateSolution(bgSize, puzzleSize);
const bgImage = bgImages[Math.floor(Math.random() * bgImages.length)];
// Draw the background image.
ctx.drawImage(bgImage, 0, 0, bg.width, bg.height);
addNoise(ctx, bg.width, bg.height);
// Draw the puzzle piece.
pctx.drawImage(puzzleMask, 0, 0, puzzle.width, puzzle.height);
pctx.globalCompositeOperation = 'source-in';
pctx.drawImage(bg, solution.x, solution.y, puzzle.width, puzzle.height, 0, 0, puzzle.width, puzzle.height);
// Draw the hole.
ctx.globalCompositeOperation = 'source-atop';
ctx.drawImage(puzzleHole, solution.x, solution.y, puzzle.width, puzzle.height);
return {
bg,
puzzle,
solution,
};
}
/**
* Add a small amount of noise to the image.
* This protects against an attacker pregenerating every possible solution and then doing a reverse-lookup.
*/
function addNoise(ctx: CanvasRenderingContext2D, width: number, height: number): void {
const imageData = ctx.getImageData(0, 0, width, height);
// Loop over every pixel.
for (let i = 0; i < imageData.data.length; i += 4) {
// Add/subtract a small amount from each color channel.
// We skip i+3 because that's the alpha channel, which we don't want to modify.
for (let j = 0; j < 3; j++) {
const alteration = Math.floor(Math.random() * 11) - 5; // Vary between -5 and +5
imageData.data[i + j] = Math.min(Math.max(imageData.data[i + j] + alteration, 0), 255);
}
}
ctx.putImageData(imageData, 0, 0);
}
/** Random coordinates such that the piece fits within the canvas. */
function generateSolution(bgSize: Dimensions, puzzleSize: Dimensions): Point {
return {
x: Math.floor(Math.random() * (bgSize.w - puzzleSize.w)),
y: Math.floor(Math.random() * (bgSize.h - puzzleSize.h)),
};
}
const pointSchema = z.object({
x: z.number(),
y: z.number(),
});
/** Verify the captcha solution and sign an event in the database. */
export const captchaVerifyController: AppController = async (c) => {
const id = c.req.param('id');
const result = pointSchema.safeParse(await c.req.json());
const pubkey = await c.get('signer')!.getPublicKey();
if (!result.success) {
return c.json({ error: 'Invalid input' }, { status: 422 });
}
const solution = captchas.get(id);
if (!solution) {
return c.json({ error: 'Captcha expired' }, { status: 410 });
}
const solved = verifySolution(PUZZLE_SIZE, result.data, solution);
if (solved) {
captchas.delete(id);
await updateUser(pubkey, { captcha_solved: true }, c);
return new Response(null, { status: 204 });
}
return c.json({ error: 'Incorrect solution' }, { status: 400 });
};
function verifySolution(puzzleSize: Dimensions, point: Point, solution: Point): boolean {
return areIntersecting(
{ ...point, ...puzzleSize },
{ ...solution, ...puzzleSize },
);
}
type Rectangle = Point & Dimensions;
function areIntersecting(rect1: Rectangle, rect2: Rectangle, threshold = 0.5) {
const r1cx = rect1.x + rect1.w / 2;
const r2cx = rect2.x + rect2.w / 2;
const r1cy = rect1.y + rect1.h / 2;
const r2cy = rect2.y + rect2.h / 2;
const dist = Math.sqrt((r2cx - r1cx) ** 2 + (r2cy - r1cy) ** 2);
const e1 = Math.sqrt(rect1.h ** 2 + rect1.w ** 2) / 2;
const e2 = Math.sqrt(rect2.h ** 2 + rect2.w ** 2) / 2;
return dist < (e1 + e2) * threshold;
}